﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Uniforax.Core.GameObjects;
using Uniforax.Core.WorldFramework;

namespace Uniforax.Camp.TestData.SmallBattery
{
    public class SmallBatteryBluePrint:BaseBluePrint
    {
        public SmallBatteryBluePrint()
        {
            Cost = 4;
        }

        public override BaseGameObject CreateGameObject()
        {
            return new SmallBattery();
        }
    }
}
